Getting started
Welcome to the Modding documentation for Bus Simulator 21
Get the Modding Kit
The modkit can be downloaded via the Epic Launcher. The download contains the engine which is needed to create the mods as well as example files which should help you with creating your mod. Once downloaded you can open the mod editor by opening the BusSimulator21.uproject you can find in the Games\ModKit\ folder. Opening the engine for the first time will take several minutes depending on your hardware. Unreal will compile shaders and cache assets during this. The engine will start faster on the second open.
Mod Kit Configuration
To cook mods and automatically move them to the game folder we need to do a bit of configuration. Search for the Config Data asset in Content/ModTool/Config
Game Install Dir: set this to the local installation directory of the game. This needs to be set up so we can directly copy your mod to your install folder to make ingame testing easier.
The easiest way to figure out, if you are not sure where your installation folder is on steam. Is to open the Bussimulator 21 game properties and browse to the install folder
Setup a mod
How to setup a mod in the Engine
Publish a mod
On this page:
Modding Categories
Customization Modding
Basic knowledge of Unreal and texture editing tools recommended
Bus Decal Creation
Bus Decal Implementation
Bus Wrap or Ad Creation
Bus Wrap Implementation
Bus Ad Implementation
Bus Modding
Basic knowledge of Unreal, modelling and texture editing tools recommended
Bus mesh creation
Minimal Bus Setup in Engine
Full Bus Setup in Engine
Bendy Bus Setup in Engine
Setup Dashboard
Double Decker
Bus Customization
Steering and Driving
Shop Video
Export Mod to Game
Common Errors
Map Modding
Advanced Unreal knowledge recommended
Initial Setup
Road Tool
Bus Stops
Dealerships, Depots and Paintshops
Navigation Mesh
Minimap
Level Streamer
Missions
Exporting and Testing in Game