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Step 1
Step 2
Step 3Mesh Creation
The visual part of the bendy bus mesh creation is lined out in the Bus Mesh Creation step, make sure the skeleton hierarchy is extended for the bendy bus as mentioned in the skeleton step.
For the physics simulation we will need an additional dummy mesh that represents the rear part.
This mesh should be a simple cube scaled up to the volume of the Bendy Rear part.
This mesh must be rigged to an abridged version of the same rig used for the visual bus mesh. This rig must have the same hierachy and Joint Orientations, Locations and Scales as the main rig and include the following joints:
Root Joint - the box can be weight painted to this bone
All Tire Joints related to the bendy rear part
All other Joints can be disregarded
Unreal Setup
Dummy Mesh Import
Import the Rear Mesh.
Update the BendyRearPart component in the BusBP with the imported mesh.
Make sure the BendyBusJoint is in the BusBP and is in the center of the turn plate.
Check the BendyMovement in the BusBP and the bone names are assigned and mass is set.
Use the set Wheel Class or create your own (depending on the bus)
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Rear Part Move Graph
Make sure that the move graph in the rear part is connected to the front move graph, passengers will otherwise be stuck in the area they boarded.
Next Step
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